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City Guide - Race
Sourcebooks - Fur and Feather
- Dweomercraft - Guiding
Light - Prehistorica - Other
Dweomercraft
This product line covers all forms of magic, whether divine or
arcane, and all other related arts and sciences.
DQG1402 Dweomercraft: Familiars
They serve yet most often or not they are forgotten,
they are part of their master’s lives as much as the air that they
breathe. Yet they are often overlooked, they venture deep into danger
– bound to the one they serve, some out of loyalty and love. Others
are bound by spells to the will of the one that summoned them, but
regardless of the manner in which they are linked – they are always
there, the Familiar, is always there to provide an extra pair of
eyes, to supplement the senses of the owner.
These unique creatures are often glossed over and ignored, until
now. The book provides an in-depth look at these marvelous creatures
and providing a new slant on some old favorites, adding to the already
established facts and figures. There are the rules for the creation
of new familiars and a wealth of information on new types, including
clockwork and undead creations.
This is the Familiar book that no Wizard or Sorcerer should do
without, illustrated lovingly and providing several extra feats
and new ideas, this book has all the wielder of the magical arts
needs. It is useful for both players and GMs to add a twist to any
campaign or as a resource from which to create their own ideas.
Dweomercraft: Familiars offers new insight unto those companions
that are often the unseen and bravest of the adventuring party.
Author/Developer: Steven Creech
Additional Authors: Michael Hammes, Neal Levin, David Woodrum
Cover Artist: Ceredwyn “Silverblue” Ealanta
Format: 8-1/2” x 11”, 124 pgs
Item Number: DQG1402
Released: March 2004
Available via Rpgnow.
DQG1401 Dweomercraft : Enchanters
Master your own mind - and the minds of others....
For some the mind is a closed chamber and a locked box, full of
secrets a-plenty, but with no way for one to unlock the potential
unless they choose to study for many years...rigorously and diligently
in the arts of psionics.
Yet there is a group of Wizards who use the raw powers of magic
to beguile, control and enchant the minds of their chosen subjects.
Simply known as the Enchanters, they can draw your darkest fear
from the depths of your mind or drag out your deepest fantasy and
let it live in breathing colour and passion. They are the Wizards
who have unlocked this dimension of the most private places imaginable,
and now use it for their own ends - some for good and some for ill...
You too can now open the secrets of the Pandoras' Box of the mind
and lay them bare for the first time. The book presents a look at
this elite group of Wizards and their powers, specialist items and
their ways. All their secrets are open for you to delve into and
use for your own ends - master your own mind and the minds of others.
Packed with new feats and prestige classes, lavishly illustrated
and laid out. Enchanters is the guiding tome for all those who dare
to peer into the murky depths of this class.
Authors: Chris Snook, David Woodrum
Cover Steve A. Roberts
Interior Artists: Ceredwyn Ealanta, Owen Kuhn, Gillian Pearce
Page Count: 47 Pages
Item Number: DQG1401
Released: December 2002
Available via Rpgnow.
City Guide - Race
Sourcebooks - Fur and Feather
- Dweomercraft - Guiding
Light - Prehistorica - Other
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